That is until you’re reminded that one hit kills poor Kiki and find yourself carefully navigating around a bunch of creatures, but those moments are very rare. Getting out of the Mech, running through tight areas and being able to run up walls is more fun than it should be, and it’s almost a shame there aren’t more opportunities. There are also moments where it can be too hot and it’s not safe for Kiki to leave the Mech which limits your mobility. Sometimes there’s even a little submarine allowing you to defend yourself in the watery depths. The mech also doesn’t handle water well (like most cats) but unlike my cats, Kiki is happy to be around water. Gato can also play on this in interesting ways. Kiki can hop out of the mech suit the majority of the time, allowing Kiki to access areas that are too small for a lumbering mech to fit through. But there are some cool bits that deviate from that formula. I would be lying if I didn’t say the game follows the Metroid formula pretty close, hell I’ve even mentioned it several times already. But It adds enough to make it something more. In a way, the scale of the world/facility and how it manages to condense the essence of a game like Metroid, it is almost a ‘Mini Metroid’. This helps keep everything moving, and you will find signs or have Gary contact you to show you’re going in the right direction. It does have a similar setup, while still being a more streamlined version. In Gato, it is tighter and straight forward. You work out where you need to go as you obtain items and weapons that open new paths. In similar games, the exploration is on a bigger scale and more open-ended. If you’ve played Metroid, Castlevania or any number or similar games then you’ve played Gato Roboto, a side-scrolling platformer and shooter with a touch of exploration. It’s obvious where it’s going, but it’s entertaining enough to get there I didn’t expect it, but there is a story throughout told through old computer logs or Gary talking to you, the cat who cannot talk. After some exploration through the seemingly abandoned research station, you’ll be firing missiles, spin jumping and dashing all over the place in no time. She starts off with a more basic mech, only able to jump and shoot the basic cannon. Kiki is a fragile cat, so it’s fortunate there’s a Mech suit that happens to fit in a cat, allowing Kiki to be a force to be reckoned with. After a cat-related crash landing, Gary is unable to leave the ship and it’s up to Kiki to explore the planet/facility to help/get help. Space patrolman Gary and his cat Kiki have gone to respond to a distress beacon. Instead of a bounty hunter named Samus stuffed into special armour, it’s a cat called Kiki. It’s rare that I could solely mention Metroid as being a direct inspiration for a game. She also knows how to swim, which is shown not entirely realistic, but in such conditions one has to obey the master, otherwise one cannot help him.Metroidvania is such a frequently used term, I myself have been unashamedly guilty of this. But she climbs on any walls and jumps far away, and also easily crawls through the ventilation and narrow corridors, into which you can’t otherwise get through. If a cat runs on its own, it will not be able to achieve much: it dies from any contact with the enemy, is not able to strike, and obviously cannot shoot. Very soon, the cat finds a station where you can pick up an armored suit, and goes to explore a huge mysterious complex, populated by a variety of opponents – from ordinary frogs to aggressive robots.Īn animal with and without a costume is completely different characters. He has to rely on his pet, with whom he communicates thanks to the walkie-talkie built into the collar. Gato Roboto meho-meathroot with you! The cat is sent to study the alien complex not on its own will – the space shuttle of its owner was wrecked, and the pilot was stuck in the chair and could not get out. Genre: Action, Adventure, Arcade, Platformer
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